Chapter 2: Know Yourself and Your Enemy (Part 1): Counting Your Outs - How Much Hope Does Your Hand Have?

2025-04-30 26

In the last chapter, we discussed the importance of probability and briefly introduced the concept of "Outs." To recap simply, outs are the "lifeline" cards still hidden in the deck that can "upgrade" your hand and make you highly likely to win the pot.

Counting outs sounds simple, right? But in practice, quickly and accurately counting your outs, while also considering potential risks, is fundamental to making correct decisions. If you don't even know how many "good cards" can help you, then calculating odds and making decisions later becomes like groping in the dark.

In this chapter, we'll systematically learn how to calculate the number of outs for various common drawing situations, and also remind everyone about some easily overlooked "pitfalls."

"Outs" Explained Further: Which Cards Actually Count?

Let's emphasize again: Outs must be cards that make you highly likely to win. If a card comes that improves your hand from Ace-high to a pair of 3s, but your opponent likely has top pair or an overpair, then that 3 cannot be counted as one of your effective outs.

The core idea of counting outs is: Identify all the cards that can complete your target winning hand, then subtract the cards you've already seen (your hole cards + community cards).

Mastering Outs Calculation for Common Draws

Let's look at some of the most common drawing situations:

1. Flush Draw: This is one of the most common and easiest draws to count. You hold two cards of the same suit, and the flop brings two more cards of that suit.

2. Open-Ended Straight Draw (OESD): Your hole cards and the community cards form four consecutive cards, needing a card at either end to complete the straight.

3. Gutshot Straight Draw: Your cards form a straight with one card missing in the middle.

4. Pocket Pair needing a Set: You hold a pair in your hand and hope to hit a third card of the same rank on the board (a Set).

5. Combo Draw: Hitting Multiple Draws at Once? These are powerful draws in practice, offering multiple ways to make a strong hand.

Quick Tip for Counting Combo Draws: The easiest way is often to count the outs for one draw first (e.g., 9 flush outs), then count the outs for the *other* draw that are *not* the same suit (e.g., for the straight draw, count the non-heart Js and 8s - there are 3 of each, totaling 6). Then 9 + 6 = 15 outs, avoiding double counting.

Beware of "Tainted Outs" - "Good Cards" That Backfire

Counting the number of outs is just the first step; more importantly, you need to assess the quality of those outs. Some cards, while improving your hand, might also improve your opponent's hand even more, potentially causing you to lose. These are called "Tainted Outs" or "Dirty Outs."

Common Situations with Tainted Outs:

  1. Outs That Complete a Better Hand for Your Opponent:

    • Example 1: You have a flush draw, but one of your outs also pairs the board. If your opponent happens to have trips (a set or trips made with board cards), they will make a Full House, rendering your flush useless.
      • Your Hand: A K
      • Flop: Q T Q
      • Your Outs: 9 remaining clubs (♣). However, if a non-club Queen (like Q) or Ten (like T) comes, the board pairs. If your opponent holds Qx or Tx (especially trips like QQ or TT), they make a Full House, beating your potential flush even if a club comes later. (Note: The original example was slightly confusing; this clarifies the risk of the board pairing).
    • Example 2: You have a straight draw, but one of your outs puts three cards of the same suit on the board. If your opponent happens to have a flush draw, your straight will lose.
      • Your Hand: 8 7
      • Flop: 6 5 2
      • Turn: K
      • You need a 9 or a 4 to complete your straight (8 outs). However, if the river is the 9 or the 4, although you make your straight, the board now has three spades. Any opponent holding two spades makes a flush and beats you. These two spade outs are tainted.
  2. Making Your Hand, But Still Being Dominated:

    • Example: You have a King-high flush draw, but your opponent might have an Ace-high flush draw.
      • Your Hand: K 7
      • Flop: A T 2
      • You might think you have 9 heart outs. But if your opponent holds A X (where X is any other heart), even if a heart hits the river, you lose to their higher flush. You need to discount your outs based on your opponent's likely range. In this case, against a likely Ace-high flush draw, only the K might not be a winning out (if they have A♥Q♥ for example), and other hearts are good unless they specifically have A♥ plus that heart. You must assess the likelihood based on action.

How to Handle Tainted Outs?

Safety First: Don't be overly optimistic when counting outs. Always assess potential risks; being conservative is better than being blindly confident.

Practice Time: Let's Count!

Talk is cheap, let's practice! Try calculating the number of outs in the following scenarios (assume you need to hit your draw to win):

  1. Your Hand: J T Flop: Q 9 2 What are your draws? How many outs? (Hint: Flush draw + Gutshot straight draw)

  2. Your Hand: 7 7 Flop: A K Q What are your draws? How many outs? (Hint: You likely need a full house or quads to win)

  3. Your Hand: 9 8 Flop: T 7 6 What are your draws? How many outs? Are any tainted? (Hint: OESD + Flush draw, but the board has potential dangers)

(Answers will be provided at the end)

Chapter Summary: Build a Solid Foundation for Accurate Calculation

Accurately counting outs is the foundation for all subsequent probability-related decisions (like calculating pot odds and implied odds). Through this chapter, you should have learned:

Mastering the skill of counting outs requires a lot of practice. It's recommended that when you play (especially online, where tracking software can assist) or during hand reviews, you consciously calculate the number and quality of outs for every draw you encounter.

Now that we've counted our outs, we know how much "hope" we have. The next step is to see if the "price" we have to pay for that "hope" is worth it. This leads us to the topic of our next chapter – Pot Odds. Are you ready to figure out if the bet is profitable?


Practice Answers: 1. Flush draw (9 outs: remaining clubs) + Gutshot straight draw (4 outs: any King K). The K is counted twice. So, 9 + 4 - 1 = 12 outs. 2. You need a 7 to make a full house (2 outs), or the board to pair (any A, K, or Q - 3 of each remaining = 9 outs) to make a full house. Runner-runner quads are negligible. Primarily considering outs to a full house: 2 outs for the case 7 + 9 outs for the board pairing = 11 outs. (Note: These 11 outs should often be discounted, as an opponent might also benefit from the board pairing, or already have a flush/straight flush). A safer approach might be to only count the 2 outs to your set, or heavily discount the board pairing outs depending on the action. 3. Open-Ended Straight Draw (J or 5, 8 outs) + Flush Draw (9 outs: remaining diamonds). The J and 5 are counted twice. So 8 + 9 - 2 = 15 outs. Tainted Outs Risk: Yes. 1) If the turn or river pairs the board (with a T, 7, or 6 of another suit), your straight or flush could lose to a full house. 2) If a non-diamond J or 5 hits (making your straight), but the river card is *also* a diamond, the board will have three diamonds, potentially completing an opponent's flush draw. 3) The 7 out also pairs the board. You need to discount these outs based on the likelihood of these scenarios.

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